info/gmbook.txt · Last modified: 2020/11/10 07:34 by r2d2
 

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There are 4 kinds of books in the world:
- Air
- Earth
- Secret of Fire
- Water


Books can be held in a hand only by mages of 6 level.

When a Mage casts a spell on characters, the aim of the spell is checked for protection from this certain force of nature the spell belongs to (water, air, fire, earth).
When the protection is higher than 4.0 then damage turns into healing. When less than 4.0 the damage is inflicted on a character.
When a Mage is holding a book of a certain force of nature in his hand the protection from this force of nature is limited to 3.0 maximum.

Example 1: A Mage is holding a Book of Fire (Secret of Fire), the opponent has fire protection 4.1.
Then damage from the Fire Force would be inflicted as if the opponent had 3.0 fire protection.

Example 2: A Mage is holding a Book of Fire (Secret of Fire), the opponent has fire protection 2.9.
Then the damage from fire spells would be inflicted as if the opponent had 2.9 fire protection.

 
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